DX11 SET TESSELLATION SHADERS
Sets the hull and domain shaders of the given shader technique.
Both shaders have to be provided at once since one cannot work without the other.
Note that you must use the DX11 mode to be able to use hull / domain shaders!
Can be changed in realtime.
DX11 SET TESSELLATION SHADERS shaderTechnique, hullShader, domainShader
shaderTechnique
Dword
The shader technique to set the hull and domain shaders of.
hullShader
Dword
The hull shader to set for the given shader technique. You can set this to nullptr (0) in order to remove both the hull and domain shaders from the given shader technique.
domainShader
Dword
The domain shader to set for the given shader technique. You can set this to nullptr (0) in order to remove both the hull and domain shaders from the given shader technique.
This function does not return a value.
SHADERTECHNIQUE Functions Menu
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